![]() Still, I picked up Wildermyth, because it was advertised as story and character heavy, as well as capturing the feel of a tabletop game, which I found intriguing at the same time as I found it hard to believe. I’ve found procedural generation in more classic rpgs almost always inferior to hand placed material, though. I’ve played some roguelikes I’ve enjoyed for 20 hours or so, but others invest hundreds of hours in these games. Random treasure works in some games, like Diablo for instance. In theory it sounds great, in practice I usually find it disappointing. Procedural generation is one of those things with me.
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